Thursday 7 April 2011

The Legs and Feet


After constructing the torso area of the character I continued modeling the character by working on the legs and feet while Chris concentrated his efforts on the head and facial features. When building up the leg framework i had to consider how the character would move and prepaer for the rigging stage. Similar to the

I spoke to Andy today about going about rigging the character ready for animation. He recommended that I needed to texture the model first before I could begin the rigging phase. This is because if the model is rigged before the object is surfaced this would result in texture ripping. This means that the texture would not be directly attached to the rig and could not be properly animated. This is something to consider for the next stage in character completion.



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