I eventually found some useful sites which shed some light on the issue. In order to set up the render i needed to override some mental ray attributes which would allow the smooth image to be rendered. It was a case of finding the right windows and adjusting the settings accordingly. The effect was important for two reasons.
1. Render time would be reduced
2. You could see how the object would be affected when a light was projected onto it.
Finding this information out was hugely beneficial when rendering lighting tests and saved vast amounts of time. The rendered images could then be presented to students and tutors alike so they could see what the final film might look like.
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