Saturday 28 May 2011

Re - Rendering the clock scene

Below are some renders I created using mental ray. These particular images are from an animated sequence where the long hand hits 12. This is the POV of the main character as he waits for the information on his next hit.

I had done previous renders for this sequence, however Chris felt the animation of the hand was not strong enough to include into the film. We initially set about refining the hand movement so that the motion could be scene real time rather than have the hand teleport to the 12c position which is what happened in the previous render.

My main concern was the render time for this particular shot. The previous render took a very long time to complete because of the large textures we needed to create defined numbers on the clock. Chris and myself could not understand why the render had been taking so long. However, when we opened the file ready for re-rendering we realised there were quite a few components that did not need to be there. We deleted quite a few objects and deleted the history for the scene. This seemed to do the trick as the whole batch render was completed overnight.

The final image is a playblast of the final animation for this particular shot. We both felt that the animation was a lot stronger than the previous attempts.




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